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Certain objects are too heavy for one person to push. You will require at least two people to push them But Mark will be strong enough to push them alone. You can use the climbing function to climb ladder, ledges and object. Note that you can only climb onto certain items and ladder. They may come in the forms of weapons, healing items, keys that unlock doors or items that remove any obstacles.

Most of them will 'shine' so you will be able to detect their location easier. To know what item it is, simply walk up to it, and press the action button. Then, you will be able to choose whether you want to pick it up, or not. If your inventory is full, you have to put down another item first, or you cannot pick up that item. You can use an item by standing your character in the right place and facing the right direction.

Then, go to the Inventory Screen and select the key item you want to use. Select "USE" and the character will use the item. If the item can't be used, then your character will not be able to use it when you choose to use it in the Inventory Screen. Most of the time, you can see whether you can use an item simply by checking the area. Similarly, highlighting the item in the inventory slot gives a short description on the item, giving out clues and information on when and where you can use it.

Sometime you can combine two or more items together to create something more effective or useable. To combine items together, go to the Inventory Screen. Highlight one of the item, and press the button to choose it. If they can be merged, they will be fitted together. Most of the time, you will need to combine weapons and its respective ammunition to reload weapon, combine herbs or create new items.

Most of the item, you can free up a slot by combining item. Certain characters can store or create new items by combining items with their respective 'special containers'. Also, some items can only be combined by some specific certain characters. To equip an item, simply go to the inventory screen and press the action button to call up the sub menu.

Exit through to the main game, and then you can aim the equipped item by holding R1 or R2 button, and the action button to use them. When swimming, pressing R1 or R2 allows your character to dive into the water before floating up again. This allows you to escape the attack from monsters. To view the map, press the "MAP" button depend on your configuration and a semi-transparent map will show up. To change the level of the map eg if you are in 2F and you want the map of 3F simply tap R1 or L1.

You will need to obtain the various maps through out the game if you want to know the name of the rooms without going through them. The various rooms are connected by doors, represented by a small bar. The blue bar represent doors that you can use. The red bar represent locked door, or door that you can't use.

The yellow bar represent door that you have no idea whether you can use it, or not, at the moment. You can also find out what items in the room, that is, provided you have go to check that item except Jim, who can know what items is in the room as soon as he step foot in and checking the map. For example, if you take an item and put down a Green Herb in exchange, the map will indicate that you have dropped a Green Herb in that room.

Different legends represent different type of items and may also show your partners when they are in critical vitality.

Here are the legends and their representatives: Red Arrow : Current position and direction of your character. Also, to tell your teammate a room name eg destination , simply highlight a room and press Square.

Actions like reloading a weapon, using an item, exchanging items are all done from here. When you press the Start button, an Inventory Screen will appear, similar to the one below. Press R1 or L1 to switch. Goes to highlight their items and press the Action button to request an item.

You can also view their status by here. It is also available at all time 7 This shows the highlighted item 8 This shows the description of the highlighted items. You can also view the amount of ammunition in the weapon here or by 4. Highlight 9 and choose it to use the special item. If you are stuck, read them from your inventory menu. FILES can also contain back stories which will solve the plot holes for the past games. Also, do note that when you examine a file, you will be asked whether you want to read it now or not.

No matter what you choose, the file content is recorded into your inventory, so you can skip reading it for now, especially if the situation is dangerous, and read later when you are safe somewhere.

When you think you can crawl through something vent hole for example , walk up to it, and press the Action button. Also, when your character's vitality drops beyond points, your character will drop to the ground, and starts to crawl. At this point onward, your virus gauge will rise rapidly. You will have to find a way to stand up to prevent the virus gauge from shooting up so fast.

Your partner can carry you up, or you will have to use a healing item. In File 2, you will be able to obtain item when you are crawling in danger! That means you can crawl to a healing item, take it, heal to bring you on feet. When you stand up from crawling status, your health will become points.

It makes your character spin to the back, and is very effective when enemies are getting too close for comfort, or in speed game. To make a turn, tap Down on the D-Pad and the "Cancel" button. As with File 1, you have to find a Typewriter to save. You can only save a limited amount vary in each scenarios of time. Unlike in File 1, you can still continue as usual after saving! You will not be brought back to the main menu after saving, neither do your game deleted when you reload the save.

Hence you can try the scenario again and again, but note that it will drag down your survival percentage and result point. However, this feature is only in the online mode. Once you gets bitten by a zombie, the 'virus gauge' meter will be appear in the lower right corner of the screen along with the percentage meter.

As time goes by, the percentage meter will slowly increase, as the virus cell will slowly increase as well to fill up the gauge. Taking Anti-Virus Which can be found throughout the games, or created by George can pause the virus gauge, but for a while. Thus, use up a virus gauge as soon as you found one, or be a good guy and give them to Jim as his virus gauge will increase very fast when he perform his special move. Another note is that the percentage meter can take a good increasement if you receive another attack.

The gauge is hidden after few seconds of display, and reappear again when you got bitten. It is constantly running all the time as soon as you got bitten. You can view the status by the inventory screen. Once you turn into a zombie, the only thing that you can do now is to take revenge on your teammate! As a zombie, you can pursue your teammate down. You can't open the door as you was a human, but you can knock them down.

There is also the action button, which allows you to hug your teammate to bite him or her. Unfortunately, you can only play as a zombie for a couple of minutes, after which you will dies out.

As a zombie, you can even use the Ad Lib button to make your character make some zombie noises! Choosing the teammate can affect your playing style, tactic or even difficulty and the ways to go against the monsters in the game.

Unlike the personal exclusive item, the personal starting item can be given or taken from teammate. For example, if you want to use Alyssa's personal starting item, you can make her your partner, then request the item from her. To do so, press and hold either the R1 or the R2 button, then hold the L1 button. Now, you can use the D- pad to move!

Note that if you hold the R1 button, your character will auto aim at any monster that comes nearby. If you hold the R2 button instead, he or she will continue to move straight and will not auto aim at any nearby monster. Also, you can't run when using this feature. Each character have a set of vitality.

If so, the vitality is drained away constantly until the poison is neutralised by a Blue Herb or a mixed herb with Blue Herb element. In poison status, the controller will vibrate every 4 secs. After a while in Danger status, it will stop vibrate. However, it is a misconcept that the vitality is no longer drained once you goes into Danger status. The vitality is still being drained, but up to the point where the vitality is close to 0.

With a vigorous sense of curiosity, she has an insatiable appetite for collecting every bit of information. This is the source of her power.

With a pushy and strong personality, she is a sore loser who often clashes with others, but even though she is stuck on herself, she does take care of others.

Personal Items: Lock-picking tools Standing in front of a locked door, if you select the picking tools from the item list, four different types of lock picks will be displayed. Select one of them and choose the "Use" item command.

Get into position and press the O button repeatedly until the door opens. The time it take to open a door depends on which lock-picking tool you use. Finding the right tool to fit the door is the secret to shortening the time. This special movement can only be used when you are equipped with a Handgun, enemies who get hit sustain considerable damage. Whether it's her nature or the environment she's full of service sprit, and always think of other people over herself.

Even in a severe situation, she unexpectedly gathers her courage and adapts to the reality of a cruel society. Personal Items: Herb Case The herb case that allows you to store away each of the numerous herbs individually.

The herbs can also be mixed together directly inside the case unable to stock numerous items. To operate the herb case, select herb case from the item command and the content of the herb case will be displayed. Treating: Herb case item commands: To treat other characters move up close to them, choose a herb, and select "Assist" from the Item list.

Taking items out of the herb case that you wish to mix and prepare: 1. Select the herb that you wish to take out. Select "take out" from the item command. Select what you would like to take from the item list and push the O button. For use when it looks like an enemy is going to attack. In the blink of an eye she is able to duck and elude an enemy's attack.

With sharp eyesight and deft movements with his knife, he can prove his worth getting around in a scene of bloodshed. Personal Items: Tool Box There are all kinds of useful tools in this toolbox. At this time, the duct tape in the toolbox will be consumed its number is limited. Throw your lug wrench to make this attack. The number of wrenches you have is limited, so make them count. You can attack the enemy without touching them. He doesn't exactly take the lead and call the shots, but he does possess a cooperative spirit and the power to naturally acquire other people's trust.

Personal Items: Medical Set Using "Prepare" from the Item commands, he mixes a variety of different herbs in his medical set and can prepare a variety of cures. Example of preparing a mixture: In addition to this mixture, other herbs can be confined to make precious medicines After an enemy's attack he counter-attacks with a tackle.

Even though he means no harm, he talks a lot and invites frown of disgust from those around him. However, he has powers of intuition and is very good at solving puzzles.

Personal Items: Coin This is the coin that Jim is always carrying with him. A casual coin toss can change his destiny. Coin Toss: Select the coin from the item list and select "Use" from the item command. Enemies will pay him no mind while he is playing dead, so this is particularly useful when surrounded by enemies.

However, as the virus gauge's speed increases whenever he plays dead, it's important to be careful and not use this too much. Other Special characteristics: Item Search: Even if he is coming to a room for the first time, if the map is opened up the position of the items in that room will be indicated by a question mark. He has superior athletic abilities and is an outstanding shot. A good fellow all around, he's also a dyed-in-the-wool optimist who doesn't dwell on small things.

His happy-go-lucky, blissful personality has worked against him in that he has failed the S. S selection process twice. Personal Items: Kevin's Special. Other weapons appearing in the game can be used in a similar fashion. To reload, use ". Compared to the tackle this kick can be dealt much quicker, so when you're surrounded by zombies and it comes to a showdown, this move can really come in handy.

This specific action can only be seen when Kevin is equipped with his pistol. When he takes aim and fire the enemy sustains the greatest damage. Over 50 years old, his robust strength has still not dimmed at all.

He has tasted the emptiness of war, and there is a side to him that is mentally fragile. Now more than anything he just wants to live in peace. Other guns that are found in the game can be used in a similar fashion. If he is on guard when an enemy attacks, he can repel them. He is able to execute his bodily movement only when equipped with a cylindrical weapon an Iron Bar, for instance.

When he channels all of his physical strength into one attack, he can do a considerable amount of damage. She has a quiet and reserved personality, but the strength of her inquisitive mind emerges with a toughness that surprises. However, once she gets hung up on something, she's a bit slow on the uptake with other things. Personal Items: Knapsack In addition to the usual 4 items, she is able to hold an additional 4 items as well. How to use the Knapsack: Knapsack item commands: switch: When you want to take items out of the knapsack, select the item from the knapsack, and choose "switch" from the item commands.

Select the item from the item list and press the O button to make the change. When it looks as if she is going to be attacked by the enemy, she is able to evade the enemy's attack and take several steps away.

After that, walk to the counter, where you will obtain the Handgun in File 1. You will see a shiny spot. Obtain it, and it gives detail about the character you have chosen. Run into the counter and take the Playing Manual 2, then run in front of the Female Restroom and take the Playing Manual 1. After you pick up the 3rd files, approach the door to the 2nd floor and you should have another CHECK!

The doors to the restrooms can't be open, so don't bother trying. Pick it up. Use it on the door to end the first lesson. Now get to the next area. After you have read it, the doorway behind will be barricade, preventing you from going back. Run inside the area, and help your teammate, who is on the ground, up. Go to the inventory screen, select the First Aid Spray in your partner's inventory.

Now, you are told to take the Iron Pipe from your teammate. Again, open the inventory screen, and select the Iron Pipe. Now, trying give the Iron Pipe back to your teammate to advance the tutorial. In case you didn't play File 1, open up the inventory, highlight the Iron Pipe and press the Square button. After that, run backward towards the door that will lead to the 3rd floor. Goes to break the door open. Just face the door and keep attacking it to break the door open.

Walk up to the 3rd floor to the next room to end the tutorial here. Run to the forklift area and you should see your dead teammate. Reload the ammo into the Handgun. The text appear to indicate the end of tutorial here.

Just go to the next area with the opened shutter. Simply crawl up the stairs and take the First Aid Spray. Then use it to get up. The other First Aid Spray is optional, as your tutorial end as soon as you step up but I don't see the reason not to use it.

Simply hold R1 or R2 and then hold L1. Now hold the D-pad. Gets deeper and a message appear to inform you to get ready to fight. Simply attack the zombie until it die. If Cindy is not selected to be in your group, she will be standing here, inanimated. There is a row of First Aid Sprays by the back wall. The gate of the zoo is locked, so you have to make your way down of this street.

Check the bulletin board, and you'll procure the "Evacuation Order" and the map. As you see, your objective is to head to the front gate of the elephant zoo. You have to find a way to enter the zoo first, which means removing the chains. There are two ways to do so, but you will have to enter the Elephant Restaurant first. You might see a zombie or two roaming around, one is sure to be found by the side door. This one leads to the Back Alley, containing some resources.

Going in is optional, but you can earn some scenario points. The down side is, it is lock, and if you wish to go in, you have to attack it until it opens. Alyssa can unlock it with the P-pick. The walkthrough suggest you to break it and enter the door. The first way is to procure the Herb Pie Recipe document by the counter near the back door of the restaurant.

There might be a female zombie here, so beware. Another way is to obtain the Bolt Cutter inside the kitchen. The reason why you want to take the Bolt Cutter is that you can use it to remove the chains in a room somewhere in the zoo. Removing the chains in the other room is optional, and as you can't enter that room in Easy mode, you shouldn't bother with the Bolt Cutter. Entering the kitchen region involves breaking down door again.

There are two doors which leads inside, but both are lock. Once again, Alyssa can unlock them with her lockpick. The Bolt Cutter can be found on the counter as well, and the rest of the resources are littered by the back wall of the kitchen.

Exit once you are done. Use the Bolt Cutter or examine the gate if you pick up the file to open the gate. Before going through it is a good idea to distribute the resources among everyone, and heal the casualty. Enter the zoo. Depending on your action against him, you will influence the boss that you will fight at the end of the game. If you eliminate him now, you will fight against the lion. If you wish to combat the Elephant as the ending boss, then you should not kill him at all.

The Elephant requires a lot of ammunition to be defeated anyway, so it is best that you defeat him later if you are thinking of killing him. Also, if he is not killed, he will roam from concourse to concourse to stalk and attack you. Procure the map on the bulletin board, and the herbs from the decreased Cindy, if the waitress isn't a part of your team. Run across the concourse upper path , and use the door at the end. Refer to the link below if you have no idea which door I am referring to.

In some difficulty, you can find items in them. This type of animal attack you like the zombie dog in every other Resident Evil games, and it can inflict the bleeding status very easily. However, just like the zombie dog, they can be easily outmaneuver by running.

There're 2 of them here. There's a small office building here. You can enter the office by the front door, or the opened doorway by the side. Either way, enter the building before the elephant stomp you to death. Note that if you are in this region, the Elephant can't reach you, but watch out for the Hyena. The spot where the elephant can break the wall is 1 opposite the side door, and 2 the window near the locker at the back of the room.

Begin scouting for the items. There're 3 doors, but head for the one furthest away from the front door. You will open the door without the loading time. Alyssa can unlock the locker with the P-pick for the Shotgun E. Return to the office, and use the side door to enter the inner office. Depending on the difficulty, the items might be a key item. Here's a small chart showing the number of emblem needed, and the rewards: oo Item Difficulty oo E N H V oo Rifle Ammo 2 2 - - - Lion Key - 2 3 - Blue Lion Emblem - - - 3 oo 2nd Item Additional Emblem needed oo Rifle Ammo 2 4 5 6 - Red Lion Emblem - - - 9 oo Once you have feed the number of the medal emblems for the first item, push the statue to the 1st lighted panel, and stand on the other panel yourself.

To start your medals hunting, you can find the first on the table behind the statue. Exit the Inner Office once you are done. Go through it. Try to discard E: Handgun Ammo 30 Push cart the key after use. There is a green cart by the side, which can be pushed.

Mark user can push it alone, but the rest of the characters have to have at least 1 more person to assist the push. You will find some ammunition beyond. In offline mode, those dumb AIPC will not help you to push it at all.

Obtain the rest of the items, and get across the stage to climb the ladder. Speak with him, and search the control room. A Blank Tape can be found among the boxes near the back door. After the recording, the Elephant will arrive. Now, operate the console to close the gate. If the elephant was killed in the concourses area, then close the gate anyway.

While the Elephant is trapped, use the other door. If you are intending to fight the Elephant as your boss, then keep the tape in your inventory. If not you can throw it away now. Enter the right door, and you will return to the elephant stage. This is your last chance in deciding the end boss.

If the Elephant is trapped here, and you wish to fight him as your last boss, then wait here until he break down the gate. If you wish to fight the lion instead then head through the side door to the Connecting Passage. This is, of course, provided that the Elephant is still alive. Climb back over the crate, and head up the stairs to where you pushed the crate.

Operate the other switch here, and then get to the end. The middle of the terrarium dome is a big space 1F , with the last switch. Operate the switch, and a picture somewhere in this area will slide aside. Take the Mr. If you choose not to, then use the other door here. Raccoon Medal to swim across somehow When you get to the other side of the shore, use the door. The Alligator can be killed, but there's no reason to waste your ammo on him.

Raccoon Medal for the Hunting Rifle. Exit after you have obtain the weapon. Eitherway, I will not be covering the rest of the areas so explore at your own risk. There're 1 or 2 remaining Lions but they shouldn't be much problem. Eitherway, once you are done with the exploring, return here and go out by the Front Gate.

There are several approaches you can make against this animal. If you have the working BGM tape, you can use them at the cart at either end of the road. When the cart plays the music from the tape, the elephant will charge at the cart, thus destroying the cart and the tape.

The effect for this action is that the elephant will sustain damage when he ram into the cart. Furthermore, it serves as a good way to distract the elephant, or lure it away from attacking your injured teammate s. Of course, do remember to run to the side after you use the tape, so as not to get in the way of the zombied elephant. When attacking the Zombie Elephant, you should attack its stomach from the side.

Attacking it from in front is dangerous. The zombie elephant is slow in turning, so you should be able to inflict a considerable amount of damage before it turns to face you. Do not get in too close though, as it can also stomp its feets at whoever its near it. Hunting Rifle is the best weapon to be used on the monster.

Unlike the Elephant, it can turn around to swipe you in an instance, so it is not suggested to use melee weapon on this monster unless you have ran out of ammunition. Fire from far, and when the zombie lion charge at you, do prepare to run to the side to dodge the pounce. Start running when the zombie lion is at around 4 m away from you. While charging, the zombie lion will only charge at a straight line forward, and he couldn't change the charging direction.

When the lion leap onto the rooftop of the train stand, he is restoring his vitality bits by bits, so fire him to make him jump down. Make sure you are not in the immediate vicinity when he pounce down from the rooftop. Run when he stop moving on the rooftop for he is preparing to jump down. After the battle, go near the train to end the scenario. Raccoon Medals in the Inner Office. There should be a 4 passcode. To put it simple, you have to push the cart away from the Front Gate Plaza in order to use the hole.

Due to that reason, you have to access the Front Gate Plaza from the other route. Return to the South Concourse, and use the Lion Key on the left door. Keep navigating until you reach the Front Gate Plaza there will be a lot of Zombie Lions along the way.

To get it, restore the power in the Office, then operate the forklift. YOu can find it by solving the button puzzle in the Terrarium Dome. Raccoon Medal Inner Office - Mr. Raccoon Medal Stage, use stage light after restore power - Mr. Raccoon Medal Service Road. Broken Forklift - Mr.

Raccoon Medal Terrarium Dome - Mr. As before, go and unlock the door to the Back Alley. However, Alyssa user can use the lockpick to unlock the door. Now, attempt to break into the kitchen. As again, Alyssa can unlock the door into the kitchen.

There H: Mr. Raccoon Medal. The Chain Cutter allows you to cut the chain off a door in an area, that wasn't available in Easy mode. Now, head out of the kitchen. Use the link below to see which door I am referring to.

Also, Alyssa can unlock it with the lockpick. After the door is unlocked, do NOT go through. Instead, head for the right door and gets to the Elephant Stage. This time, don't worry even if the elephant appear, for he can't reach you.

If you use the stairs path, there watch out for a second tentacle, and a ledge that have appear on the bridge. If you do not have any space let, consider dropping an item, or get a partner to take the Mr. Now, return to the office to use these items. As again, watch out for H: Shotgun Ammo the Elephant's trunk attack. H: Revolver Ammo 5 Drawer Enter the office. Raccoon Medal Raccoon Medals. Regardless, you will be going to oo the observatory soon, so its ok for now if Rifle Ammo 2 2 - - - he doesn't give you any item.

As shown, you need 5 more for the Rifle Ammo. Now, head out of the office. If you can't find that item, then its ok too. Head to the Service Road. Raccoon Medal which is hiding in the truck. In the sewer part, you can find an Mr. However, taking the Mr. Puzzle Solution Guide by The1Executioner v. Finish 8KB. SP Items Guide by Outbreak v. Showdown 1 Guide by The1Executioner v. Finish 19KB. Underbelly Scenario Item Guide by Outbreak v. Weapons Research Guide by Outbreak v.

Wild Things Scenario Guide by Outbreak v. Guide and Walkthrough Spanish by juanca KB. Keep me logged in on this device. Then, import your collection to File 1. Your costume will be there, and you will still have your old amount of credits. This can be used as many times as you want. You may be able to use this to buy File 1 images, but it is not tested.

This glitch is helpful if you have time bombs but do NOT have a lighter. Simply give your AI character the time bomb. Now ask them to move to your desired place of detonation. If you did not get the whole collection in File 1 listen up. Transfer all your data on file 1 to file 2 first. In file 2, when you complete something and unlock it, buy it. Then transfer all the costumes and such to file 1 from file 2. When you check the collection in file 1, everything should be unlocked, the movies, the extras, the costumes, and everything else.

To unlock the extra battles without paying a point, you'll need to first go online and play through any battle scenario 1, 2, or 3. And after completion of the scenario. Save, then after you log off, the battle scenario's that you played will be unlocked. You will have Good Epilogue by saving Linda, whether by bringing her to the helicopter or bringing her to the jeep on the Rooftop.

For the second choice, you must defeat Nyx to clear End of The Road scenario. Contributed By: mikedutches and Xhalo. On the opening movie of this game you can see some zombie women with a White-T shirt on the right hand side in red letters that says Dawn of the Dead.



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