Game maker 3d fps engine




















Depending on your processing powers, thing can take a while. On my HP laptop, the little map took about 50 seconds to complete. Let's rock! You respawn. The room is red. There's an MP40 on the ground before you. Run over it and pick it up. Walk to the tapestry. Perhaps you want to fire at it.

After all, that's what people do in FPS games; try to obliterate decoration objects. Now, if you've noticed the layout of the map before, you will notice a couple of German soldiers lurking in the corner just beyond that first wall. Be careful, the officer is armed with grenades. He won't attack you until you step into his trigger radius, though. It's simple, classic stuff. Then, after you dispose of the dangerous guy, you can start playing with the unarmed soldier, testing your ballistics against him.

Looks great, doesn't it? Now, my level is nowhere near half-complete. Stairways and doors lead into oblivion. If you step off the level, you'll drop into nothingness and die, respawning after a few seconds. The real art starts here, where you piece together the segments and build a large, complex map with tons of weapons, traps and bots.

Anyhow, FRAPS on Windows 7 uses a tricky format that won't run in many players, including some of the video editing programs. You will also trim down the file from several hundred MBs into just a few MBs.

Oh well, you've seen my awesome multimedia editing skills in the Dedoimedo Frankenstein Experiment just a week ago. For more info on Avidemux, please check my Subtitles tutorial. If you don't like embedded Flash, please follow the Youtube link.

As you can see above, it's an impressive result for about ten minutes of work, including creating screenshots for this review. The graphics quality is not exactly ARMA II or such, but it's fairly decent, especially considering the fact you get to run this tool in under MB of space.

The action is reasonable. Finally, don't forget the fact I'm not your leetest first person shooter fanboy, so no wild bunny hopping or teabagging from me.

The sound is quite good, in my opinion. The game physics might need some improvement. For instance, I did not even bother dodging the grenade, knowing it would only slightly hurt my HP. When it did explode, there was a brief flash of red and the blast merely moved me about a meter to the left. Hardly a realistic effect.

But then, nothing is perfect, and this is a great start. Although it is very likely you will go with the newer Unreal Engine 4. Documentation: udn. Download: unrealengine.

Cryengine V has now become available as a "pay what you want" service, allowing the user to set their own price. If you like the service CryEngine provides then you can contribute to its ongoing development. That is pretty amazing deal. Just like Unreal Engine 4, CryEngine is the complete toolset for game development.

It engine has been used as a benchmark for visual graphics for some time and it continues to push the limit what games are capable of.

Download: cryengine. Features: cryengine. Unity3D has been a very popular choice among developers. Full game engine featuring everything you would need to create 3d or 2d games with multi-platform support right out of the box.

Great game engine to get into and begin using. Unity has a free indie version as well as commercial license version. Features: unity3d. Download: unity3d. Source Engine has been used extensively in the modding community with hundreds if not thousands of mods available. Source Engine is a bit outdated, yet still very powerful.

Each game has a huge community behind it with new content always being released. I love using Source Engine because of its games. You can get your hands on the engine by downloading any of Valve's released games on Steam. Eventually Source is going to get an update to Source 2 with unconfirmed and possible releases of Half-Life 3 and Left4Dead 3.

Features: developer. No word on when yet, but it will be available to the public just as Source is. Valve Software has always been very indie game dev and level design friendly. Leadwerks is an OpenGL, 3d game engine. It features deferred lighting system, Screen Space Ambient Occlusion which simulates real-time global illumination, advanced shaders, support for huge terrains, new vegetation system, built-in level design tools, integrated LUA script editor and much more.

Features: leadwerks. Download: store. Demo : leadwerks. Torque 3D is an open source game engine and has been an independent dev favorite for quiet some time. Originally the game engine was developed for FPS shooter, Tribes 2. Some features include a world editor, Collada support, per pixel dynamic lighting, normal and parallax occlusion mapping, reflections, sky system, physX, multiple platform publishing and access to source code.

Here is documentation on getting started with Torque 3D. Features: garagegames. Download: garagegames. It comes with complete pipeline SDK, including resource and map editor, import resources for Maya and 3dsMax. NeoAxis 3D Engine is a free product. The SDK includes all capabilities of the engine. There are two paid licenses that open access to the source codes of the engine. Features: neoaxis. Download: neoaxis. Primary features include full-scene dynamic lighting and shadows.

World editor runs as an engine plugin and uses the engine's own user interface system. Voxel terrain based on voxel maps that can be edited in real time. As well as standard features such as script editor, special effects, world manager, scene graph, physics and tools for art pipeline creation.

Features: tombstoneengine. Download: tombstoneengine. Shiva3D is a 3d game engine that is designed for web, console and mobile games and applications. Some features include Nvidia physX, compound dynamic body, point light shadows, per-vertex per-pixel and lightmapping. Shiva3D has a free web edition of the engine, with ability to publish your games online as well as full licenses.

What is FPS Maker? I would recommend the second demo, the horror game is the latest demo and has more features Note that this demo has been made with a young development version of the engine, all game features are not present but there is some base.

Cancel Save. Game Demo 02 - Horror Game Executable. Game Demo 01 - Early stage Executable. Last updated July 24, Reticulating splines. About GameDev.



0コメント

  • 1000 / 1000