Improve this answer. Logical Fallacy 4 4 bronze badges. Donate if you can and love it. The whole of devmag. Show 3 more comments. Keyframe Keyframe 2, 1 1 gold badge 16 16 silver badges 22 22 bronze badges. The abilty to develop with generics is great for developing libraries.
An example of such code. Colm Colm 1 1 silver badge 6 6 bronze badges. Tobias Kienzler Tobias Kienzler 12 12 silver badges 25 25 bronze badges.
Kaj Kaj 3, 19 19 silver badges 17 17 bronze badges. ElShawno ElShawno 31 2 2 bronze badges. Amos Amos 4 4 bronze badges. Dont be so angry. Just trying to help. I love Flash too. Yes you can blit nice games with Flash now. But I like the Physics engine and the 3D engine will provide much stronger 3D than I can ever do with the current Flash player.
This is part of why your answer, yet detailed and helpful in other contexts, is invalid here. Flash Game development has become increasingly popular over the years. As the flash player is installed easily and is freely available to people with internet connections, it becomes the right technology to look out for.
While the attention turns towards flash game developers, Zatun seizes this opportunity to explore the immense possibilities in Flash design and flash animation to help you develop world-class online flash game design.
Zatun provides you with the exact ingredients of flash design, flash animation and flash programming required to make successful flash games with its plethora of creative and technical services. Be it a social networking site or a free online gaming portal, flash game design is topping the charts almost everywhere. Zatun recognizes that flash game development requires much more than creating interesting flash game art, flash animation, flash design and flash programming.
Our flash game developers constantly look for coming up with fresh and new concepts for flash game design. Bringing a revolution in online marketing strategies, flash games now rule the roost. Today, many corporate houses want to have an interesting and quizzing flash game on their website to capture the attention of the site visitor.
Looking at such promising trends in the flash game development industry, Zatun is ready to utilize its years of experience to help you out. Some games will flop and the sponsor could make a loss so they have to choose carefully which games to sponsor. Make a good enough game though and you could certainly net a very nice sponsorship deal which is what can make being a flash game developer profitable.
At the short end of the spectrum there are games that go for a few hundred dollars but at the other end there are games that can sell for tens of thousands.
Most sponsors allow you to sell secondary licenses of your game. In these versions of the game you switch out the branding for that of another sponsor with the condition that the new version is locked to one site and is not allowed to spread virally. The rest is made up by advertising, whether that be in the game or on my website. In some ways that does seem like an untapped source of income but on the other hand it would be a huge shame to have to make users pay for the wealth of free games that can be found on the internet.
It seems though that we are on the verge of change as micro-transaction systems are starting to crop up in many of the top quality games on offer. Happily this does not mean that we are about to see the end of free entertainment on the internet.
Almost the opposite in fact. Every day free to play games with higher production values than ever before are being developed. I myself have implemented micro-transactions in one of my newest games, Toxers. Players can spend a bit of money to buy extras for the game such as fun weapons or in-game currency.
I had been hopeful that this could be a great additional source of income without compromising the free to play philosophy but it seems that the majority of players do not share this viewpoint. Some people do pay for some of the extra content in Toxers which is great but the income from that has been somewhat disappointing.
As a professorial developer myself I feel your plight. I just started looking into flash games myself and that caught my attention of your article. I played Toxers off Kongregate and it was one of the best produced flash games I have ever seen on that site.
There was so much depth to that game and it had such high production value. Even if I had known about it, I probably would not have paid for a premium weapon unless the game became so difficult that I needed one. I like a challenging game, so why would I buy something to make it less challenging. Now if you had charged for an extra one or two episodes like the doom business model I realize this would probably be a great deal of work , but I would have put down some real cash for that.
Thanks for your response and really happy to hear that you enjoyed Toxers. In a game like Toxers where the main idea of the game is to play it through to its conclusion and beat the final boss, players would be very irritated if they had to pay to see the game to the end. Still, I could see it working if done properly and in the right game.
Incidentally we have just finished a game that is fairly similar to Toxers called The Legend of the Golden Robot which is basically an RPG where you play an Indiana Jones style artefact hunter. The main thing to do is to learn Actionscript 3.
Or at least learn the basics. Then you can pick up new techniques as you go. To learn AS3 there are tons of resources on the internet or you could get a book to help you. You can get a trial version for a month which you could use to see what you think. Or you can use flash develop which is free but less intuitive for beginners to use.
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