Redguard game




















These minor quests and optional subquests are very well integrated into the game; each quest is tightly woven into the plot, and at no point do any of them seem gratuitous. The types of puzzles in the game vary greatly - there are some logic based puzzles, some inventory based puzzles, and some mechanical puzzles. These puzzles are just as well integrated into the storyline as the quests.

There are optional puzzles, such as potion creation and digging for buried treasure, in addition to the required ones that further enhance the story. I do have to say that this game contains one of the best situational puzzles I have ever encountered. After a run-in with a mage, Cyrus encounters an unexpected difficulty, and the resulting quest was both funny and challenging.

The innovation and surprise of that sequence alone was almost worth the price of admission to me. While the inventory and situational puzzles are moderately challenging, the mechanical puzzles are very difficult. I had seen some of them referred to as the "Rubik's Cube" of computer game puzzles, and I knew I was in trouble. My solution to the Rubik's Cube, after flinging it across the room several times in frustration, was to peel off all the stickers and stick them back on the cube so that the colors were lined up perfectly again instead of solving it the real way.

After playing Redguard , I can testify that the analogy to the challenge of the Rubik's Cube isn't very far off. These puzzles are extremely challenging.

Luckily, the game is nice enough to tell you in most cases when you have solved a puzzle correctly by showing the results of your actions doors opening, etc elsewhere. I have to thank Bethesda Softworks for sending me the Hint Guide along with this game, otherwise I might have imploded from frustration in my attempts to solve these puzzles. I spent quite a while stuck on three of them in particular before checking the guide. I'm still not sure how exactly I would have known how to solve two of the three without it.

The third one I was stuck on was strange in that I knew the solution but couldn't seem to pull it off. At any rate, the difficulty of these puzzles should be welcome for many gamers, as quite a few recent games simply haven't been that challenging. A large portion of Redguard revolves around the battles Cyrus must wage against his enemies. Unlike any other game I have played in a while, the only weapon used is a sword - although Cyrus must think creatively to win certain battles rather than engage the enemy directly.

While Cyrus begins the game with all the sword fighting skills he needs, the player must learn to master the art of the sword. It is difficult to defeat most of the enemies in the game by just standing and swinging wildly. You have to learn to block, sidestep, and wait for an opening before attacking. Each of Cyrus' attacks leaves him open to counterattack in different ways, and the gamer must learn the pros and cons of each of the six basic attacks to use them effectively.

This type of fighting requires a great deal of finesse and patience. As if that wasn't hard enough, you have to master combat against multiple opponents.

The game compensates for this learning curve both for sword fighting and dealing with multiple enemies by giving you a place to learn to sword fight without having to worry about Cyrus taking damage or getting killed.

The majority of battles are fought against more than one enemy, and they aren't always nice enough as to attack one at a time. You have to learn to keep your eye open on who is backing out and who is coming in to engage you, as this will be the best clue as to where the next attack will come from.

This is hard to do since all enemies are constantly shifting, and if you get close enough to any enemy, they will attack. Unlike other games I have played, in Redguard enemies can hurt each other; sometimes it is good when dealing with multiple enemies to keep hopping around in hopes that they will hit and kill each other. I did find some problems with the combat sequences. For one, there are only fighting taunts per enemy type.

I definitely got tired of hearing them repeat the same things over and over again. Not to mention that all guards use the same voice, making it that much more difficult to tell who is coming in to attack. Also, you have to be lined up perfectly with your enemy before you attack. Otherwise Cyrus' sword passes through the opening left when they swing and clips through their bodies without actually hurting them.

Fighting in hallways was particularly nasty, some of the camera angles were terrible and enemies could get a few hits in before I was able to move into a different position and camera angle.

The weirdest thing about the sword fights was the ability to hit or be hit by someone who is easily four sword lengths away. I couldn't figure out the logic behind how this happened, until I inadvertently jumped and hit the sword button at the same time. Regardless of where my enemy was in relation with me, or how open they were, this attack always connected.

I even managed to kill the final enemy in a matter of seconds using this "jump like a rabbit and swing wildly" technique. Would you like to tell us about a lower price? The Elder Scrolls 10th Anniversary. Not like it gedguard anything, but we are obligated to inform you that we are using cookies — well, we just did. There is no rating for applied filters. Try adjusting the terms of your search, you can search by game titles, publishers, and developers. It offers a great cast of characters, great story, puzzles, and action.

As Cyrus defeats them in battle, Richton attempts to feign a surrender. This game is powered by DOSBox. Amazon Renewed Like-new products you can trust. The game takes place in Tamriel in the year of the Second Era , some years prior to the events of Arena and the rest of the main series. The story is about Cyrus , a young Redguard , who arrives on the island of Stros M'kai in order to find his missing sister , and subsequently finds himself in the middle of political intrigue.

It is late in the Second Era , a time of war as the Empire of Tiber Septim sweeps through the kingdoms of Tamriel in a glorious bid for conquest. Septim is opposed on all sides, but never more fiercely than by Hammerfell the ancestral home of the Redguards.

The High King of Hammerfell, Thassad II resists the Imperial invasions even as he sees other kingdoms crumble until, at last, without warning and surprisingly devoid of court treachery, death takes its full measure.

With its High King dead, Hammerfell is crippled plunging into a bloody civil war between the Crowns, fighting for their homeland's continued sovereignty, and the Forebears , who have finally accepted the Emperor's rule.

The Crowns , led by the heir to Thassad, Prince A'tor, are continually victorious, spilling the blood of the Forebears across Hammerfell's sands. Feeling their impending defeat, the Forebears sign a pact with the Emperor, allowing him to bring his armies in, crush the Crowns, and rule Hammerfell as his own.

Tiber Septim's armies prove too much for the proud Redguard Crowns. The prince rallies his forces for one last stand. Main Page All Pages. Gamepedia support Report a bad ad Help Wiki Contact us.

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